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The Big Picture
Game
Specs:
Developed, piloted and evaluated by more than 1,000 career practitioners and
clients from coast-to-coast across Canada and the United States.
For adults, late-teens to retirement.
Appropriate for use in post-secondary education and training settings,
dislocated worker and human services programs, one-stop career and community
resource centers, vocational rehabilitation and corporate outplacement centers,
correctional institutions, and military transition centers.
Participants leave "baggage" behind (fears and doubts, low self-esteem,
pessimism, sense of failure) and adopt realistic but safe roles from which they
view themselves and their futures in positive, hopeful and constructive ways.
Organized in three units with a total of 17 "core" sessions (and three
optional sessions), each with lesson plans and all materials required, including
overhead transparencies and reproducible masters of "consumables".
Activities and materials are easily linked to local community resources and
realities.
Modular structure allows flexibility in delivery.
Program can be completed in a week, over several weeks interspersed with
other interventions, or during evenings and weekends.
All sessions have specific learning outcomes compliant with the Blueprint for
Life/Work Designs (Canada) and the National Career Development Guidelines
(United States).
Complements other career and labor market resources.
Increases interest in, use and applicability of interest and aptitude tests,
career information resources (print, computer-based, video, Internet, etc.) and
other programs.
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