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The Big Picture
Game
Specs:
Targets the 11th and 12th grades.
Developed through an unprecedented international partnership of over 5,000
Canadian and American educators, students and parents.
Includes 13 core sessions, each with detailed lesson plans and all learning
material required.
Allows students to pass through unique, transitional gateway events to lives
that extend beyond the secondary educational experience, all in the classroom!
Easily localized and linked to actual community resources and realities.
Includes 13 hours of learning (more with optional activities for use at the
discretion of educators).
Realistically links students lives to work roles and personal career
aspirations to school subjects.
Can be team taught by teachers and counselors and lends itself to involvement
by community members.
Includes specific learning outcomes for all sessions, with performance
indicators compliant with the National Career Development Guidelines (United
States) and with the Blueprint for Life/Work Designs (Canada).
Enhances the impact of career curriculum and other career development and
teaching resources.
A life/work development program that enables students to rehearse for,
experiment with, and learn from the pros and cons of various gateway options
from secondary school to their own adult futures in simulation situations that
are realistic, yet risk-free.
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